Where'd I go?
My new blog, complete with animations, illustrations, thoughts and weekly Illustration Friday updates can be found at http://crazycatgirl.wordpress.com
Why'd I do it?
The internet is an awesome thing and I feel that in general cyberspace has given people more opportunities than it has taken. However, there are certain things about the internet that annoy me. These include, but are not limited to, the way Facebook seems to be changing its privacy settings every five minutes, spamming, trolling and the fact that Google has shared information between Youtube, Blogger, Gmail and their search engine. Call me old fashioned but I would like to make the choice as to whether my blogging activity, private emails, youtube viewings and searches are connected!
So in protest, and because they have some seriously snazzy templates, I have exported by posts from here, upsticks and moved to Wordpress.
Please come along and check out my new, funky blog at http://crazycatgirl.wordpress.com
crazycatgirl.wordpress.com
My adventures in the world of animation, illustration and design.
Thursday, 26 April 2012
Sunday, 4 December 2011
Rusty The Robot
Meet Rusty The Robot....
Yes, for those of you who saw the university Character Animation project I posted up here earlier in the year, you'll know that my odd fascination with designs incorporating battered robot characters continues!! This steampunk inspired illustration looks at the juxtaposition between machines and nature, with a slight nods in the direction of both Pixar's 'Wall-E' and 2004 film 'I,Robot'.
Rusty is my first attempt at character illustration using the techniques I learnt from some Photoshop tutorials, including the Turf Text tutorial (see previous post), that I have been working through. This is obviously a first attempt and very rough and ready. I could spend a lot of time to polish it up, but it was really just a trial to see if I could apply the tutorial info to my own concept.
Yes, for those of you who saw the university Character Animation project I posted up here earlier in the year, you'll know that my odd fascination with designs incorporating battered robot characters continues!! This steampunk inspired illustration looks at the juxtaposition between machines and nature, with a slight nods in the direction of both Pixar's 'Wall-E' and 2004 film 'I,Robot'.
Rusty is my first attempt at character illustration using the techniques I learnt from some Photoshop tutorials, including the Turf Text tutorial (see previous post), that I have been working through. This is obviously a first attempt and very rough and ready. I could spend a lot of time to polish it up, but it was really just a trial to see if I could apply the tutorial info to my own concept.
Labels:
character design,
digital art,
illustration,
Photoshop,
plant,
rusty,
rusty. robot,
steampunk
Sunday, 27 November 2011
Playing about with Photoshop...
Photoshop is the swiss army knife of graphics apps. Not only has it become a verb in regards to digital photo editing but it can also produce graphics, animations and probably more stuff I haven't even found yet. You know when a piece of software has an entire range of magazine publications dedicated too it and a section in Foyles that this is the thing to learn, the thing to have on your resume, the monster that needs to be reckoned with.
So, with that all in mind, thats what I've been doing! I have gone to war with Photoshop to see if I can learn the ways of the force and become a Jedi Master... or at least an Adobe Credited Expert (ACE)!
Today I stumbled on a tutorial about making turf text and, in my quest for knowledge, I followed it and produced this....
So, with that all in mind, thats what I've been doing! I have gone to war with Photoshop to see if I can learn the ways of the force and become a Jedi Master... or at least an Adobe Credited Expert (ACE)!
Today I stumbled on a tutorial about making turf text and, in my quest for knowledge, I followed it and produced this....
Monday, 4 July 2011
First Attempt With ZBrush...
Post graduating my college course, I have been trying to up-skill and flesh out my bony showreel by doing courses, tutorials and workshops. To this end I have broken open the Gnomon Workshop DVD-ROM on ZBrush I've been saving!
This was the result of Lectures 1 and 2 on the disc.
This was the result of Lectures 1 and 2 on the disc.
Monday, 30 May 2011
Limpy vs the Ball - Character animation
This is the final render of my character animation project for college.
Modelled, rigged and animated in Maya.
Modelled, rigged and animated in Maya.
Wednesday, 27 April 2011
Howling Wolf - 2D Animation
This is my attempt at hand drawn 2D animation.
Though the wolf was initially hadn drawn, I then used Adobe Photoshop CS5 to create them in to a graphic style and animate them. Despite the fact that this was a time consuming way to animate, especially drawning the wolfs walk cycle, I absolutely loved creating animation this way.
The writing, by the way, is Greek myth of King Lycaon from which the term 'Lycanthrope' derives. The word means wolf-man and has come to mean werewolf. I've put the text in latin in the animation but if you want to know the story check it out at http://en.wikipedia.org/wiki/Lycaon_(Arcadia
Though the wolf was initially hadn drawn, I then used Adobe Photoshop CS5 to create them in to a graphic style and animate them. Despite the fact that this was a time consuming way to animate, especially drawning the wolfs walk cycle, I absolutely loved creating animation this way.
The writing, by the way, is Greek myth of King Lycaon from which the term 'Lycanthrope' derives. The word means wolf-man and has come to mean werewolf. I've put the text in latin in the animation but if you want to know the story check it out at http://en.wikipedia.org/wiki/Lycaon_(Arcadia
Labels:
2D,
animal walk cycle,
animation,
cell animation,
drawn,
Photoshop
Monday, 18 April 2011
Work in progress... character animation
Meet Limpy, my cursed character animation for a college project. It's been a long and difficult road to get him this far, as both project and character have limped forward, and there is still much to be done including adding lights and UV mapping!
Limpy was modelled, rigged and animated using Maya 2011. I'd not used this software before so this project came with yet another steep learning curve... where have I heard that before!
Limpy was modelled, rigged and animated using Maya 2011. I'd not used this software before so this project came with yet another steep learning curve... where have I heard that before!
Subscribe to:
Posts (Atom)